Design properties

Name
"Say who / what are they?
Topic
GBL IN KINDERGARTEN (5-6 YEARS)-Practice/revise vocabulary
Learning time
21 minutes
Designed time
21 minutes
Size of class
15
Description
Children will play the game "Say who / what are they?" Separated teams, they will have a trail of images representing objects to be named, as well as surprise tasks. Switching to another task will be done by throwing the dice, scrolling through a number of images corresponding to the number of dots on the top of the dice. Win the team that first came to the end of the race.
Aims
Strengthen children's English knowledge, practice English-specific pronunciation. - Objectives: Name the object represented in the image Speak correctly the sounds of English To develop cooperation and competition skills
Outcomes
No outcomes are set
Editor
ciulei.florentina

Timeline controls

Timeline

GAME PRESENTATION/ RULES/MANAGEMENT OF LEARNING
21 minutes)
  • Read Watch Listen
    2
    15
    1
    1. ORGANIZATIONAL TIME : The children are divided into 5 teams of 4 children, representing the 5 partner countries in the project. Each team receives badges and a game pile, inscribed with the flag of the country they represent.
  • Discuss
    5
    15
    0
    2. CATCHING THE ATTENTION: The invited perssons are presented to support the country's own team.
  • Read Watch Listen
    2
    15
    0
    3.ANNOUNCEMENT OF TOPIC AND THE OBJECTVIES: Children are advised to play the game "Say who / what are they?
  • Collaborate
    10
    15
    1
    4.MANAGEMENT OF LEARNING The teacher explains to children how to play and the rules of the game. In turn, one representative of each team throws the dice, traverses the route by moving the jaron appropriately and denotes the image where the jaw stopped. He can be helped by his team members.
  • Practice
    0
    5. OBTAINING PERFORMANCE - Surprise Tasks: - Name what you touched! - He's in his hands as many times as his dick shows you! -You jump in one leg as many times as your dice show!
  • Produce
    0
    6. THE RETENTION & TRANSFER The game ends when a team manages to cross the entire route. This team is declared winner.
  • Discuss
    2
    15
    0
    7.FINAL REMARKS An appreciation is made of the activity. Children receive rewards.
Notes:
Resources linked: 0

Learning Experience

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Social learning graph will not display correctly, because one or more learning types do not have group size set.