Design properties

Name
IT'S A PROBLEM
Topic
Maths
Learning time
Designed time
3 hours and 8 minutes
Size of class
20
Description
Solve problems step by step
Aims
Help children to understand the right STEP BY STEP PROCESS to solve problems
Outcomes
Identify, Clarify, Select, Conclude, Defend
Editor
INDIA13

Timeline controls

Timeline

WARM UP ACTIVITY
48 minutes)
  • Read Watch Listen
    5
    20
    0
    The teacher explain to students that they're going to be devided into groups of 4 and they will receive instruction about something they have to perform
  • Collaborate
    10
    4
    0
    Each group will receive a worksheet with this request: putting your your bodies together, represent a household appliance. Kids will have 10 minutes to decide which household appliance they will represent, the roles in the performance and how to do. They have to face the problematic situation
  • Produce
    20
    20
    0
    The groups take turns in representing the machines and the rest of the class try to guess
  • Investigate
    10
    4
    0
    Students are still organized into groups of 4. The teacher asks them to identify how they have managed and solved the situation
  • Read Watch Listen
    3
    1
    The teacher informs students that during next lessons they will work together and using a webtool to prepare mindmap to learn steps to solve problems
Notes:
Resources linked: 0
STARTING WITH THE WEBTOOL
65 minutes)
  • Read Watch Listen
    20
    20
    1
    The teacher shows an example of how a MINDOMO map is and ask kids what they think about. The teacher shows the use of the different ICONS of the webtool. - Insert a topic / a subtopic - Change the colour and style of the different frames - Change the colour of the background - Insert a note / a Hyperlink /video/ pictures/ multimedia/icons... - Insert relationship -
  • Collaborate
    45
    0
    The students are organized into groups of 3. Each group has a device. Each student into the group should collaborate with others, takes turn and follows the teacher who will lead the groups into the mind map construction
  • Produce
    0
    Teacher and children identify together the different steps to solve the problem: READ CAREFULLY - IDENTIFY THE SIGNIFICANT FACTS - PUT THEM IN ORDER - PUT THE QUESTION GIVEN BY THE PROBLEM - DECIDE WHAT IS NECESSARY TO ANSWER THE QUESTION AND WHAT YOU ALREADY HAVE - CREATE THE ALGORITHM . ANSWER THE QUESTION
  • Practice
    0
Notes:
Resources linked: 0
Practice
60 minutes)
  • Read Watch Listen
    10
    20
    1
    the teacher presents the ideas of the task. Students must prepare a plan Mindomo map how to make a mock-up of the well-known building of your city. The plan is to be an tip for the other group how to do it, so it must be detailed. The teacher presents the ideas of others (example attached)
  • Discuss
    10
    20
    0
    Teacher with students discusses what elements are important. Let us remember about - The material needed to build - The size of the project - The method of joining elements - based on - environment Students add their own idea - discuss.
  • Produce
    25
    20
    1
    Students in groups create their own projects.
  • Collaborate
    15
    20
    1
    Students publish their own works and make them available to another group. Another group checks whether the project is -to complete -relny to do Both groups together discussing what to add and what to change.
Notes:
Resources linked: 0
Conclusions
15 minutes)
  • Discuss
    15
    20
    0
    The teacher discusses with the students if the objective has been achieved. - Which was very difficult - Which it was easy - Where the use of this program
Notes:
Resources linked: 0

Learning Experience

One or more graphs might not display correctly, because one or more learning types do not have duration set.
Social learning graph will not display correctly, because no class size is set.
Social learning graph will not display correctly, because one or more learning types do not have group size set.