Design properties

Name
Scratch
Topic
Scratch for beginners
Learning time
2253 hours and 10 minutes
Designed time
3 hours and 10 minutes
Size of class
25
Description
With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century. Scratch programme is for free and you can use it both online and offline.
Aims
- introduce algorithm concept; - get to now the scratch interface - learning the basis od scratch: optimal codes, essential of code order; - stimulate creativity and logical thinking. create
Outcomes
Recognise, Select, Question, Design, Predict, Analyse
Editor
INDIA13

Timeline controls

Timeline

Scratch interface.
55 minutes)
  • Read Watch Listen
    15
    25
    1
    Students work with teacher near the smart board. Teacher describes interface elements by using the website (scene, category of programming, background, costumes, characters (sprites).
  • Collaborate
    20
    25
    0
    Students organize in groups of two. Each group has its own computer. Teacher shows how it works in the program. Students reproduce. Teacher shows: - how to connect blocks? - how to move sprites? - how to change sprite's costume? - how to set the center of sprite's costume correct?
  • Practice
    20
    25
    0
    The students follow simple instructions in scratch programme, they learn the programme: - the cat walks back and forth, bouncing off the walls (always) - the cat is controlled with arrows - three characters are introduced, they appear and disappear randomly
Notes:
Resources linked: 0
Skills development in the programme
70 minutes)
  • Discuss
    15
    25
    0
    The teacher presents a simple example with a mistake. It is analysed in stages and its functioning is explained. The teacher indicates the mistake which appears, e.g. the cat walks too fast. The mistake is amended, the teacher explains how to do it.
  • Investigate
    20
    25
    0
    The students receive simple scripts on their handouts. They input them (they build them in the programme). They study malfunctions, draw conclusions by themselves as to what shoud be improved. The teacher may provide the same scheme to a few groups and prove that the results may be different because everyone thinks in a different way.
  • Produce
    25
    25
    0
    Every group is to prepare a similar script with a mistake for other students. When the task is finished, the groups change seats and correct the scripts.
  • Discuss
    10
    25
    0
    The discussion follows as to what was the most difficult in the activity and what did not cause any difficulties
Notes:
Resources linked: 0
Inchmeal scheme building
55 minutes)
  • Read Watch Listen
    5
    25
    0
    The teacher discusses the project which will be done by the students, indicates useful elements and where to find them in the programme. The task: make a game in which you return a falling ball, think when to finish the game.
  • Collaborate
    10
    25
    0
    The teacher and the students decide which elements to implement and in what sequence: - a bat moving at the bottom of the screen by means of arrows - a ball in the middle of the screen which freely falls and bounces back at a given angle - scoring system according to each bounce - prize after having scored 30 points - trimming when the ball falls on the ground
  • Produce
    30
    25
    0
    The students make the project according to their own ideas and indications provided.
  • Investigate
    10
    25
    1
    The groups change seats and test the project. They input their remarks which will be forwarded to the group which created it. Finally, the ready-made scheme will be made available and each group will be able to improve their own project
Notes:
Resources linked: 0
Summary
10 minutes)
  • Discuss
    10
    25
    0
    We discuss the work program in accordance with the points: - What was difficult? - What was easy? - What was the most time-consuming? - Where you can use the program scratch
Notes:
Resources linked: 0

Learning Experience

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