Name
DIGITAL LEARNING TEAM
Topic
Digital citizenship- English
Learning time
600 minutes
Designed time
1030 minutes
Number of students
31
Description
This eTwinning project wants to encourage our students become active digital citizens for educational purposes and at the same time protect themselves from possible dangers. We want both to improve our students ICT competences and make them use efficiently, and learn how to keep their digital health and security. Through our Project our students will use various web 2 tools, make reasearch about digital litearacy and share with the school community.
Aims
-To develop students ICT competences and provoke their creativity. -To help our students gain digital litearcy through researches,displays, evaluations and play kits and increase their knowledge about various topics (digital health, security, cybercullying etc.) -To create an enjoyable learning environment at school. -To make use of web.2 tools and keep up with todays learning opportunities. -To develop students foreign language skills. -To help students learn about and respect to other cultures. -To integrate two valuable platforms Etwinning and Scientix on a common basis
Outcomes
  • Knowledge Find out/ discover/investigate
  • Application Design,/Apply/collaborative learning
  • Evaluation Create/ evaluate
No outcomes are set
Editor
Ester
1st activity Introduce your school /town and yourself to the foreign partners A student group of 10 introduce themselves using Voki / Tolks or tellegami.
90 minutes)
  • Discuss
    15
    4
    0
    Students into small groups discuss the first activity.
  • Investigate
    15
    4
    0
    Small groups design the work, consulting the list of digital tools and video tutorials that teacher gives them. Tellagami, Voki, Powtoon are useful digital tools to use for their presentation.
  • Collaborate
    60
    26
    0
    Edit comments and opinions on Padlet and compare the opinions of other foreign students in eTwinnin.g
  • Read
    0
Notes:
Resources attached: 1
Do a research about digital awareness and display educational posters /brochures at school corner.
220 minutes)
  • Read
    20
    26
    1
    They read , watch and listen to the flipped lesson that teacher has prepared for them
  • Discuss
    20
    26
    0
    Students discuss how to divide the work and which aspects of the problem they have to examine in groups.
  • Produce
    60
    4
    0
    They produce posters or interactive images with Thinglink and edit the work of each group.
  • Collaborate
    120
    0
    They share their work on Twinspace and vote, together with their foreign partners, for the best poster by Tricider.
Notes:
Resources attached: 1
Arrange a digital day at school and play-decide kit from Scientix resource(http://www.scientix.eu/resources/details?resourceId=3099 )
300 minutes)
  • Read
    120
    20
    0
    They examine the play-digital kit downloaded by Scientix
  • Discuss
    60
    4
    0
    Students discuss how to organise the game.
  • Collaborate
    120
    26
    0
    All students play game altogether in a digital day at school exhibiting materials from partners in the school corner
Notes:
Resources attached: 0
Play kahoot to check students’ digital awareness as a formative assessment.
60 minutes)
  • Produce
    30
    26
    0
    The teacher creates a fun learning game in minutes ( 'kahoots'), made from a series of multiple choice questions.
  • Practice
    30
    26
    0
    Students play a game with their mobile phones.
Notes:
Resources attached: 0
Preparation for e-magazine on Joomag
360 minutes)
  • Produce
    120
    4
    0
    In small groups, students collect all the materials produced in all activities, selecting photos and videos and commenting each activity.
  • Practice
    240
    0
    The multimedia products are sent to a foreign partner for creating a Joomag magazine of the project.
Notes:
Resources attached: 0