Design properties

Name
Travelling with mythology
Topic
classical mythology
Learning time
Designed time
10 hours
Size of class
about 100
Description
Classical mythology (Greek and Roman) has always had a profound influence on the evolution of European culture. Poets, writers, artists of all time have found inspiration in the ancient Greeks and Romans myths and poems. In addition to their invaluable historical or cultural importance, as the tales, classical myths can be used to stimulate in children “ the love for reading”, make them dream and guide them to discover a whole world of values, ideals, still valid today. This project aims to guide students on a journey, an odyssey and an adventure in the world of classical mythology to discover the pleasure of reading, introduce them to the great wisdom of the past and grasp the character of actuality. Will be offered a range of activities aimed at the achievement of the European key competences and to develop pupils' creativity, critical thinking and thoughtful, the ability to solve problems collaboratively.
Aims
Promote in the students the taste and the pleasure of reading. Strengthen in the students: ability to search language skills organizational skills ICT skills interpersonal skills emotional skills ability to solve problems metacognition motivation creativeness learn to learn active citizenship
Outcomes
Knowledge, Comprehension, Application, Analysis, Synthesis, Evaluation, Affective learning outcomes, Psychomotor skills
Editor
mariateresa

Timeline controls

Timeline

Preparatory phase
170 minutes)
  • Collaborate
    65
    0
    Getting to know each others: Students of different schools arise through videoconferencing and realize presentations (video, etc ...) to make known to their peers their class, school and country
  • Discuss
    45
    100
    0
    Introduction to the myth: in the classroom teachers present their students the literary genre of myth: what is myth? What are the characteristic features of a mythological tale? What is its function? After have been documented pupils and teachers realize a concept map on the myth
  • Investigate
    30
    6
    0
    The students of different schools, divided into international groups recherche on the web some Greek and Roman myths
  • Read Watch Listen
    30
    6
    0
    Each group read and select a greek and roman myth to be investigated and presented to other pupils
Notes:
Resources linked: 0
Operating phase
380 minutes)
  • Collaborate
    60
    6
    0
    Pupils represent graphically some scenes of the myth chosen, find the images on the Internet, using Google PPT realize a presentation and share it in eTwinning TwinSpace.
  • Produce
    50
    100
    0
    The students realize some games on mythological tales reads, deepening their knowledge of the characters, the places and the situations
  • Investigate
    45
    100
    0
    Pupils identify the values emerging from mythological stories and using Tagul realize a word cloud
  • Discuss
    35
    100
    0
    Using Padlet pupils reflect on the actuality of classical values and associate some values to existing characters.
  • Read Watch Listen
    30
    0
    Using Padlet pupils reflect on the actuality of classical values and associate some values to existing characters, answering to the following questions : among the famous people of today society that you know there are people who for their quality may embody some Greek and Roman ideals and values? What? Why? Presents some of the people that you think are the most significant.
  • Collaborate
    20
    0
    What are some values, ideas, skills, trades (occupations), or aspects of nature that people value today? Using Answergarden students brainstorm values, ideas, skills, trades, which are important to our society today.
  • Produce
    40
    0
    From the list of modern day values students choose one idea to expand upon and use that word to create a modern day god or superheros.
  • Produce
    65
    0
    Pandora's Box: students find a container (box, jar, etc.) and decorate it so that it generates much curiosity. They are to construct ten evils of today's society and place them in the box. All evils must be personified and have "eyes" and "wings". Also, one item representing Hope for our present-day society must also be placed in the box.
  • Investigate
    35
    0
    The places of mythology - What were the main scenarios of many Greeks and Romans myths ? There are traces of them today? Where are they? After documented the students realize a map using Mapwing.
  • Collaborate
    0
    Using some characters created so far and some values proposed the students, divided in international groups, create some modern mythsplay setting them in today's society.
Notes:
Resources linked: 0
Restructuring phase
50 minutes)
  • Discuss
    15
    100
    0
    Students answer to a questionnaire on the activities undertaken and realize a videoconference.
  • Collaborate
    35
    100
    0
    Using a SWOT analysys students reflect and discuss the experience made highlighting the strengths and weaknesses.
Notes:
Resources linked: 0

Learning Experience

One or more graphs might not display correctly, because one or more learning types do not have duration set.
Social learning graph will not display correctly, because no class size is set.
Social learning graph will not display correctly, because one or more learning types do not have group size set.